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The project does not change format as you gain control. Your agent, Studio, the SDK, the Player, and the renderer all work from the same HTML project.

Choose the surface by the size of the change

Use the highest-level tool that gives you enough control. A one-line agent revision is usually better than hand-editing five scenes; one precise Studio edit is usually faster than describing a two-pixel alignment change.

Work in passes

  1. Fix the story first. Confirm the order, emphasis, and ending before polishing motion.
  2. Correct what you can point at. Use Studio for wording, layout, media, timing, and animation.
  3. Extract repeated decisions. Introduce variables or reusable compositions only when repetition is real.
  4. Finish from the final project. Run npx hyperframes check, render, and watch the exported file once.
The four paths below use those same decisions on a real project.